Ring Blade iPhone game slices up the competition

Mar 14, 2011
Games

Ring Blade is a $0.99 iPhone app that reminds me a little of Millipede, the old arcade game. The faster you flick your finger, the more shots you fire. With more than 30 levels, the game goes on for a while. The goal of the game is to shoot as many of your enemy with […]

Ring Blade is a $0.99 iPhone app that reminds me a little of Millipede, the old arcade game. The faster you flick your finger, the more shots you fire. With more than 30 levels, the game goes on for a while. The goal of the game is to shoot as many of your enemy with Ring Blades as you can before they shoot you. To do this, you slide your finger left and right to avoid being hit. In the meantime, you’re given very powerful tools. You rack up points very quickly, as there is a lot to shoot at. Also, if you ricochet your blades off the walls, you’ll score more quickly.

One of the things you’ll notice while playing is addictive music in the background. Its tempo parallels the speed of your game. I noticed it to be helpful, as it was almost trancelike. If you don’t like the music or sound effects, you can eliminate them, or you can simply lower the volume. Some games don’t give you that option.

It might seem like all you do is shoot your heart out and hope for the best, but there is some strategy. All in all, it’s a fun game.

You can control the settings in your OpenFeint account, and share your scores to Facebook if you desire. There’s a tutorial that goes over your player options, how to score, and how to use the touch aspect of the iPhone. There’s also a “Pause” button, in the event you need to stop the game.

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You only have one Ring Blade, so it’s important to stay out of harm’s way. As long as you don’t get hit, you’ll be OK, which is easier said than done. It’s a fierce bombardment, to say the least. And you know when you get hit, because the screen will darken slightly, and you’ll hear a slight sound of breaking glass. I only wish this part was more evident, as it’s hard to tell when you get hit. It would also be nice to see a power bar or something to let you see when you’re about to die. I do like that you can resume your game where you left off after you die, so that you don’t have to start all over again at level one.

“Master your fear, free your mind, fight or die!” – Ring Blade

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