Gaming on mobile devices, a starter kit

Nearly two years ago, the mobile gaming revolution was put into motion with the opening of the iTunes App Store. Seemingly overnight, thousands of great titles like 

“The experience is not moving to the living room,” explains Bart Decrem, CEO of Tapulous, developer of the popular “tap tap” series of iPhone games and Tap Tap Radiation for the iPad. 

Increasingly, the best new titles will appear on the iPad first, and then later will be reconfigured for the iPhone. While the first batch of iPads only had wireless Internet access, at started at $499. The 3G-enabled versions will ship by May 7, and come with AT&T data plans that are considerably less than the iPhone. This makes sense as you can’t actually use the iPad as a phone. 

Android Devices

Smart phones that use Google’s Android are available on T-Mobile, Sprint, Verizon and AT&T plans. Among the most popular are HTC’s Droid, Motorola’s CLIQ and Google’s Nexus One. Nearly 20 percent of the approximately 40,000 apps in the Android Marketplace are games. As each device is different, the gaming experience is varies. Still, expect more developer interest in Android games and other applications as Apple tightens its restrictions on what it allows in the App Store. 

Latest from NewsReports